Children watching video games on streaming platforms are being exposed to junk food marketing for 52 minutes in every hour, ...
Despite the significant influence of these ads on adolescent behavior ... Moreover, over 70% of the time, junk food was ...
In a new study, researchers from the University of Liverpool studied the impact of junk food advertisements through such video game livestreaming platforms (VGLSPs) on teens' consumption of such ...
Young users of live-streaming gaming platforms appear to be eating more unhealthy snacks after being "bombarded" with ...
The study revealed that food cues on Twitch appeared at an average rate of 2.6 per hour, with each cue lasting around 20 ...
As calculated in CyberGhost’s study, since 2019, the fast food restaurants have spent more than $5 bln on advertising to ...
"Food cues on Twitch appeared at an average rate of 2.6 every hour, and the average duration of each cue was 20 minutes," the team found, with junk food appearing over 70 per cent of the time and ...
Children watching video games on streaming platforms are being exposed to junk food marketing for 52 minutes in every hour, research shows. The British study shows the sites are bombarding young ...
Viewers bombarded with 52 minutes of junk food advertising every hour. Young people exposed to influencer and digital game-based marketing consume an additional 37 calories in foods that are high in ...